Service/Controller:OwlOnCharacterAdded(char: Model) or (plr: Player, char: Model)

Server & Client

Fires whenever a player spawner successfully instantiates a physical character rig workspace object in the game world. Controller variant explicitly tracks the local client player context.

Parameters

plr
Player
The parent context player driving the target asset model structure (Server contextual mapping only).
char*
Model
The physical assembly player platform character instance avatar rig object structure.
-- > // Client Controller Hook Implementation
function ArmorController:OwlOnCharacterAdded(character)
    self:LinkVisualEffectsToHumanoid(character)
end