Service/Controller:OwlOnCharacterAdded(char: Model) or (plr: Player, char: Model)
Server & ClientFires whenever a player spawner successfully instantiates a physical character rig workspace object in the game world. Controller variant explicitly tracks the local client player context.
Parameters
plrPlayer | The parent context player driving the target asset model structure (Server contextual mapping only). |
char*Model | The physical assembly player platform character instance avatar rig object structure. |
-- > // Client Controller Hook Implementation
function ArmorController:OwlOnCharacterAdded(character)
self:LinkVisualEffectsToHumanoid(character)
end