Owl.Util.Flag.Bootstrap(): ()

Server Only

Bootstraps the flag system on the server by loading persistent states, subscribing to MessagingService and starting sync loops.

Returns

voidNone.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Owl = require(ReplicatedStorage.Owl)
local OwlFlag = Owl.Util.Flag
 
-- > // Initialize OwlFlag on server startup
OwlFlag.Bootstrap()