Owl.Util.Flag.Bootstrap(): ()
Server OnlyBootstraps the flag system on the server by loading persistent states, subscribing to MessagingService and starting sync loops.
Returns
voidNone.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Owl = require(ReplicatedStorage.Owl)
local OwlFlag = Owl.Util.Flag
-- > // Initialize OwlFlag on server startup
OwlFlag.Bootstrap()