Controller:OwlOnLocalPlayerReady(plr: Player)

Client Only

Fires on the client once structural engine interfaces like 'PlayerGui' completely pass boot validation checks.

Parameters

plr*
Player
The local client player instance.
function InterfaceController:OwlOnLocalPlayerReady(localPlayer)
    local screenGui = localPlayer.PlayerGui:WaitForChild("MainHUD")
    self:BindUserInterfaceElements(screenGui)
end