Controller:OwlOnLocalPlayerReady(plr: Player)
Client OnlyFires on the client once structural engine interfaces like 'PlayerGui' completely pass boot validation checks.
Parameters
plr*Player | The local client player instance. |
function InterfaceController:OwlOnLocalPlayerReady(localPlayer)
local screenGui = localPlayer.PlayerGui:WaitForChild("MainHUD")
self:BindUserInterfaceElements(screenGui)
end