replica:Replicate(): void
Server OnlyMarks the Replica as replicated to every current and future player. Cannot be scoped down afterward -- use ReplicateFor for a selective scope instead.
Returns
voidNo return value.
replica:Replicate()Marks the Replica as replicated to every current and future player. Cannot be scoped down afterward -- use ReplicateFor for a selective scope instead.
Returns
replica:Replicate()