Owl.SpawnPlr(plr: Player)
Server OnlyForces standard manual character synchronization routines. Essential if 'Players.CharacterAutoLoads' structural state properties are toggled false.
Parameters
plr*Player | Target player engine object instance to synchronize and spawn. |
Returns
voidNothing.
game:GetService("Players").PlayerAdded:Connect(function(player)
-- > // Verify account validity, load profile data, then spawn manually
Owl.SpawnPlr(player)
end)