Owl.SpawnPlr(plr: Player)

Server Only

Forces standard manual character synchronization routines. Essential if 'Players.CharacterAutoLoads' structural state properties are toggled false.

Parameters

plr*
Player
Target player engine object instance to synchronize and spawn.

Returns

voidNothing.
game:GetService("Players").PlayerAdded:Connect(function(player)
    -- > // Verify account validity, load profile data, then spawn manually
    Owl.SpawnPlr(player)
end)