Owl.Util.Flag.IsEnabled(name: string, player: Player): boolean
Server OnlyEvaluates whether a target player has access to a feature flag according to blacklists, whitelists, global toggle and deterministic hashing.
Parameters
name*string | Identifier name of the flag. |
player*Player | Player instance to evaluate against. |
Returns
booleanTrue if the flag is enabled for the player, false otherwise.
game:GetService("Players").PlayerAdded:Connect(function(player)
if Owl.Util.Flag.IsEnabled("BetaInventory", player) then
print(player.Name .. " has access to Beta Inventory!")
else
print(player.Name .. " is using standard inventory.")
end
end)